UDMXEntityFixturePatch::IsInControllerRange

Returns true if this Patch's UniverseID is in InController's range

Windows
MacOS
Linux

References

Module

DMXRuntime

Header

/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h

Include

#include "Library/DMXEntityFixturePatch.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="DMX|Fixture Patch")
bool IsInControllerRange
(
    const UDMXEntityController * InController
) const

Remarks

Returns true if this Patch's UniverseID is in InController's range

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