Module |
|
Header |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h |
Include |
#include "Library/DMXEntityFixturePatch.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="DMX|Fixture Patch")
bool IsInControllerRange
(
const UDMXEntityController * InController
) const
Returns true if this Patch's UniverseID is in InController's range