[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="Fixture Settings", Meta=(ClampMin=0))
int32 UniverseID
If set to a value on a Controller's Universe IDs range (without the Range Offset), this Patch's functions are sent over the network by that Controller.
When set to a value on several Controllers' range, the functions are sent by all of those Controllers.