UniverseID

If set to a value on a Controller's Universe IDs range (without the Range Offset), this Patch's functions are sent over the network by that Controller.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="Fixture Settings", Meta=(ClampMin=0))
int32 UniverseID

Remarks

If set to a value on a Controller's Universe IDs range (without the Range Offset), this Patch's functions are sent over the network by that Controller.

When set to a value on several Controllers' range, the functions are sent by all of those Controllers.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss