Module |
|
Header |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixtureType.h |
Include |
#include "Library/DMXEntityFixtureType.h" |
Source |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXRuntime/Private/Library/DMXEntityFixtureType.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Fixture Settings")
void SetModesFromDMXImport
(
UDMXImport * DMXImportAsset
)