[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, Category="Fixture Type", Meta=(EditInline))
UDMXImportFixtureType * FixtureType
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, Category="Fixture Type", Meta=(EditInline))
UDMXImportFixtureType * FixtureType