Module |
|
Header |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h |
Include |
#include "DMXSubsystem.h" |
Source |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXRuntime/Private/DMXSubsystem.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX", Meta=(AutoCreateRefTerm="Name"))
UDMXEntityFixtureType * GetFixtureTypeByName
(
const UDMXLibrary * DMXLibrary,
const FString & Name
)
Return reference to Fixture Type object with a given name.