UDMXSubsystem::GetFunctionsMap

Gets a function map based on you active mode from FixturePatch

Windows
MacOS
Linux

References

Module

DMXRuntime

Header

/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h

Include

#include "DMXSubsystem.h"

Source

/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXRuntime/Private/DMXSubsystem.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
          Meta=(BlueprintInternalUseOnly="TRUE", AutoCreateRefTerm="SelectedProtocol"),
          Category="DMX")
bool GetFunctionsMap
(
    UDMXEntityFixturePatch * InFixturePatch,
    const FDMXProtocolName & SelectedProtocol,
    TMap< FName, int32 > & OutFunctionsMap
)

Remarks

Gets a function map based on you active mode from FixturePatch

Returns

True if outputting was successfully

Parameters

Parameter

Description

InFixturePatch

Selected Patch

FDMXProtocolName

Selected DMX protocol

OutFunctionsMap

Function and Channel value output map

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