Module |
|
Header |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h |
Include |
#include "DMXSubsystem.h" |
Source |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXRuntime/Private/DMXSubsystem.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="DMX", Meta=(Keywords="float"))
float GetNormalizedFunctionValue
(
UDMXEntityFixturePatch * InFixturePatch,
FName InFunctionName,
int32 InValue
) const
Return the normalized value of an Int value from a Fixture Patch function.
The normalized value of the passed in Int using the Function's signal format. -1.0 if the Function is not found in the Fixture Patch.