UDMXSubsystem::IntValueToBytes

Return the Bytes format of Value in the desired Signal Format.

Windows
MacOS
Linux

References

Module

DMXRuntime

Header

/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h

Include

#include "DMXSubsystem.h"

Source

/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXRuntime/Private/DMXSubsystem.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="DMX")
void IntValueToBytes
(
    int32 InValue,
    EDMXFixtureSignalFormat InSignalFormat,
    TArray< uint8 > & Bytes,
    bool bUseLSB
) const

Remarks

Return the Bytes format of Value in the desired Signal Format.

Parameters

Parameter

Description

bUseLSB

Least Significant Byte mode makes the individual bytes (channels) of the function be interpreted with the first bytes being the lowest part of the number. Most Fixtures use MSB (Most Significant Byte).

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