Module |
|
Header |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h |
Include |
#include "DMXSubsystem.h" |
Source |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXRuntime/Private/DMXSubsystem.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="DMX", Meta=(Keywords="float"))
void NormalizedValueToBytes
(
float InValue,
EDMXFixtureSignalFormat InSignalFormat,
TArray< uint8 > & Bytes,
bool bUseLSB
) const
Return the Bytes format of Value in the desired Signal Format.
Parameter |
Description |
---|---|
bUseLSB |
Least Significant Byte mode makes the individual bytes (channels) of the function be interpreted with the first bytes being the lowest part of the number. Most Fixtures use MSB (Most Significant Byte). |