Deprecated
Use GEditor->GetEditorSubsystem
() and use IsAssetValid on the subsystem instead.
Module |
|
Header |
/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/DataValidationManager.h |
Include |
#include "DataValidationManager.h" |
Source |
/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Private/DataValidationManager.cpp |
virtual EDataValidationResult IsAssetValid
(
FAssetData & AssetData,
TArray< FText > & ValidationErrors
) const
Returns Valid if the object pointed to by AssetData contains valid data; returns Invalid if the object contains invalid data or does not exist; returns NotValidated if no validations was performed on the object