UEditorValidatorBase::AssetFails
Module
|
DataValidation
|
Header
|
/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidatorBase.h
|
Include
|
#include "EditorValidatorBase.h"
|
Source
|
/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Private/EditorValidatorBase.cpp
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Asset Validation")
void AssetFails
(
UObject * InAsset,
const FText & InMessage,
TArray< FText > & ValidationErrors
)
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.