UEditorValidatorBase::CanValidateAsset
Override this to determine whether or not you can validate a given asset with this validator
Module
|
DataValidation
|
Header
|
/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidatorBase.h
|
Include
|
#include "EditorValidatorBase.h"
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="Asset Validation")
bool CanValidateAsset
(
UObject * InAsset
) const
Override this to determine whether or not you can validate a given asset with this validator
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.