UEditorValidatorBase::ValidateLoadedAsset

Windows
MacOS
Linux

References

Module

DataValidation

Header

/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidatorBase.h

Include

#include "EditorValidatorBase.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="Asset Validation")
EDataValidationResult ValidateLoadedAsset
(
    UObject * InAsset,
    TArray< FText > & ValidationErrors
)

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