Module |
|
Header |
/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidatorBase.h |
Include |
#include "EditorValidatorBase.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="Asset Validation")
EDataValidationResult ValidateLoadedAsset
(
UObject * InAsset,
TArray< FText > & ValidationErrors
)