UEditorValidatorSubsystem::IsObjectValid

Windows
MacOS
Linux

References

Module

DataValidation

Header

/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidatorSubsystem.h

Include

#include "EditorValidatorSubsystem.h"

Source

/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Private/EditorValidatorSubsystem.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Asset Validation")
virtual EDataValidationResult IsObjectValid
(
    UObject * InObject,
    TArray< FText > & ValidationErrors,
    TArray< FText > & ValidationWarnings
) const

Returns

Returns Valid if the object contains valid data; returns Invalid if the object contains invalid data; returns NotValidated if no validations was performed on the object

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss