FDataBaseConnection::Execute

Executes the passed in command on the database.

Windows
MacOS
Linux

Override Hierarchy

FDataBaseConnection::Execute()

FRemoteDatabaseConnection::Execute()

References

Module

DatabaseSupport

Header

/Engine/Plugins/Runtime/Database/DatabaseSupport/Source/DatabaseSupport/Public/Database.h

Include

#include "Database.h"

Syntax

virtual bool Execute
(
    const TCHAR * CommandString,
    FDataBaseRecordSet *& RecordSet
)

Remarks

Executes the passed in command on the database. The caller is responsible for deleting the created RecordSet.

Returns

true if execution was successful, false otherwise

Parameters

Parameter

Description

CommandString

Command to execute

RecordSet

Reference to recordset pointer that is going to hold result

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss