FDataprepCoreUtils::IsAsset

Checks if the input object is an asset even if transient or in a transient package

Windows
MacOS
Linux

References

Module

DataprepCore

Header

/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepCoreUtils.h

Include

#include "DataprepCoreUtils.h"

Source

/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Private/DataprepCoreUtils.cpp

Syntax

static bool IsAsset
(
    UObject * Object
)

Remarks

Checks if the input object is an asset even if transient or in a transient package

This method is solely intended for objects manipulated by a Dataprep asset

Returns

true if Object has the right flags or Object is of predefined classes

Parameters

Parameter

Description

Object

The object to check on

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss