UDataprepFetcher::GetDisplayFetcherName

Allows to change the name of the fetcher for the ui if needed.

Windows
MacOS
Linux

References

Module

DataprepCore

Header

/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/SelectionSystem/DataprepFetcher.h

Include

#include "SelectionSystem/DataprepFetcher.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="Display")
FText GetDisplayFetcherName() const

Remarks

Allows to change the name of the fetcher for the ui if needed.

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