UDataprepAssetUserData

A DataprepAssetUserData is used to mark assets or actors created through a Dataprep pipeline

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

DataprepCore

Header

/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepAssetUserData.h

Include

#include "DataprepAssetUserData.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Meta=(ScriptName="DataprepUserData", DisplayName="Dataprep User Data"))
class UDataprepAssetUserData : public UAssetUserData

Remarks

A DataprepAssetUserData is used to mark assets or actors created through a Dataprep pipeline

Variables

Name Description

Public variable UProperty

TSoftObjectPtr<...

 

DataprepAssetPtr

Dataprep asset which was used to generate the hosting object

Public variable UProperty

TSoftObjectPtr<...

 

DataprepOperationPtr

Dataprep operation which was used to generate the hosting object, if applicable

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