| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepAssetUserData.h |
Include |
#include "DataprepAssetUserData.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Meta=(ScriptName="DataprepUserData", DisplayName="Dataprep User Data"))
class UDataprepAssetUserData : public UAssetUserData
A DataprepAssetUserData is used to mark assets or actors created through a Dataprep pipeline
Name | Description | ||
---|---|---|---|
|
TSoftObjectPtr<... |
DataprepAssetPtr |
Dataprep asset which was used to generate the hosting object |
|
TSoftObjectPtr<... |
DataprepOperationPtr |
Dataprep operation which was used to generate the hosting object, if applicable |