UDataprepContentProducer::Execute

Populates the world and fill up the array of assets.

Windows
MacOS
Linux

References

Module

DataprepCore

Header

/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepContentProducer.h

Include

#include "DataprepContentProducer.h"

Syntax

virtual bool Execute
(
    TArray< TWeakObjectPtr< UObject > > & OutAssets
)

Remarks

Populates the world and fill up the array of assets. Reminder: All assets must be stored in the sub-package of the package provided in the context

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