UDataprepEditingOperation

Todo add class wide comment.

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MacOS
Linux

Inheritance Hierarchy

References

Module

DataprepCore

Header

/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepOperation.h

Include

#include "DataprepOperation.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Experimental, Abstract, Blueprintable)
class UDataprepEditingOperation : public UDataprepOperation

Remarks

Todo add class wide comment.

Functions

Name Description

Protected function UFunction BlueprintCallable, Category

UObject *...

 

AddAsset

(
    const UObject* Asset,
    const FString& AssetName
)

DUplicate and add an asset to the Dataprep's and action's working set

Protected function UFunction BlueprintCallable, Category

AActor *

 

CreateActor

(
    UClass* ActorClass,
    const FString& ActorName
)

Add an actor to the Dataprep's transient world and action's working set

Protected function UFunction BlueprintCallable, Category

UObject *...

 

CreateAsset

(
    UClass* AssetClass,
    const FString& AssetName
)

Create and add an asset to the Dataprep's and action's working set

Protected function UFunction BlueprintCallable, Category

void

 

DeleteObject

(
    UObject* Objects
)

Delete an object from the Dataprep's working set

Protected function

void

 

DeleteObjects

(
    TArray< UObject* > Objects
)

Delete an array of objects from the Dataprep's and action's working set

Protected function UFunction BlueprintCallable, Category

void

 

RemoveObject

(
    UObject* Object,
    bool bLocalContext
)

Remove an object from the Dataprep's and/or action's working set

Protected function UFunction BlueprintCallable, Category

void

 

RemoveObjects

(
    TArray< UObject* > Objects,
    bool bLocalContext
)

Remove an array of objects from the Dataprep's and/or action's working set

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