Module |
|
Header |
/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepEditorScriptingUtilities/Public/EditorDataprepAssetLibrary.h |
Include |
#include "EditorDataprepAssetLibrary.h" |
Source |
/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepEditorScriptingUtilities/Private/EditorDataprepAssetLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Dataprep Asset | Producers",
Meta=(DeterminesOutputType="ProducerClass"))
static UDataprepContentProducer * AddProducer
(
UDataprepAssetInterface * DataprepAssetInterface,
TSubclassOf< UDataprepContentProducer > ProducerClass
)
Add a producer to a dataprep asset (The producer will act as if was call from the dataprep editor, use the automated version if you don't want any ui)
The created producer
Parameter |
Description |
---|---|
DataprepAssetInterface |
The dataprep asset on which the producer will be added. |
ProducerClass |
The type of producer to add |