| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepLibraries/Public/Fetchers/DataprepStringFetcherLibrary.h |
Include |
#include "Fetchers/DataprepStringFetcherLibrary.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, NotBlueprintable,
Meta=(DisplayName="Actor Label", ToolTip="Return the label of an actor."))
class UDataprepStringActorLabelFetcher : public UDataprepStringFetcher
Name | Description | ||
---|---|---|---|
|
Fetch_Implementation |
This function is the same has Fetch, but it's the extension point for an operation defined in c++. |
Name | Description | ||
---|---|---|---|
|
GetNodeDisplayFetcherName_Implementation() |
||
|
IsThreadSafe() |
Is this fetcher safe to use in a multi thread execution? |