[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="ImportedSequences")
TArray< ULevelSequence * > ImportedSequences
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="ImportedSequences")
TArray< ULevelSequence * > ImportedSequences