UDatasmithSceneComponentTemplate

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Inheritance Hierarchy

References

Module

DatasmithContent

Header

/Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Public/ObjectTemplates/DatasmithSceneComponentTemplate.h

Include

#include "ObjectTemplates/DatasmithSceneComponentTemplate.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UDatasmithSceneComponentTemplate : public UDatasmithObjectTemplate

Variables

Name Description

Public variable UProperty

TSoftObjectPtr<...

 

AttachParent

Public variable UProperty

TEnumAsByte< EC...

 

Mobility

Public variable UProperty

FTransform

 

RelativeTransform

Public variable UProperty

TSet< FName >

 

Tags

Overridden from UDatasmithObjectTemplate

Name Description

Public function Virtual Const

bool

 

Equals

(
    const UDatasmithObjectTemplate*...
)

Returns if this template equals another template of the same type.

Public function Virtual

void

 

Load

(
    const UObject* Source
)

Fills this template properties with the values from the Source object.

Public function Virtual

UObject *...

 

UpdateObject

(
    UObject* Destination,
    bool bForce
)

Updates the Destination object with the values stored in the object template

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