[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, Category=StaticMesh)
TArray< FDatasmithStaticMaterialTemplate > StaticMaterials
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(VisibleAnywhere, Category=StaticMesh)
TArray< FDatasmithStaticMaterialTemplate > StaticMaterials