[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Instanced, Category=Asset, Meta=(ShowOnlyInnerProperties))
TArray< class UDatasmithAdditionalData * > AdditionalData
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Instanced, Category=Asset, Meta=(ShowOnlyInnerProperties))
TArray< class UDatasmithAdditionalData * > AdditionalData