Module |
|
Header |
/Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContentEditor/Public/DatasmithContentEditorModule.h |
Include |
#include "DatasmithContentEditorModule.h" |
bool Initialize
(
const FString & Namespace,
UWorld * ImportWorld,
UDatasmithScene * DatasmithScene
)
Parameter |
Description |
---|---|
Namespace |
The namespace in which to generate asset's unique ids. |
ImportWorld |
The destination world that we will spawn the actors in. |
DatasmithScene |
The DatasmithScene that we will apply the data prep pipeline on. |