IDataprepImporterInterface::Initialize

Windows
MacOS
Linux

References

Module

DatasmithContentEditor

Header

/Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContentEditor/Public/DatasmithContentEditorModule.h

Include

#include "DatasmithContentEditorModule.h"

Syntax

bool Initialize
(
    const FString & Namespace,
    UWorld * ImportWorld,
    UDatasmithScene * DatasmithScene
)

Parameters

Parameter

Description

Namespace

The namespace in which to generate asset's unique ids.

ImportWorld

The destination world that we will spawn the actors in.

DatasmithScene

The DatasmithScene that we will apply the data prep pipeline on.

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