FNetworkNode::ReceiveMessage

Receive a byte buffer as an atomic message returns true when a message is fetched.

Windows
MacOS
Linux

References

Module

DatasmithDispatcher

Header

/Engine/Plugins/Enterprise/DatasmithCADImporter/Source/DatasmithDispatcher/Public/DatasmithDispatcherNetworking.h

Include

#include "DatasmithDispatcherNetworking.h"

Source

/Engine/Plugins/Enterprise/DatasmithCADImporter/Source/DatasmithDispatcher/Private/DatasmithDispatcherNetworking.cpp

Syntax

bool ReceiveMessage
(
    TArray< uint8 > & OutBuffer,
    double Timeout_s
)

Remarks

Receive a byte buffer as an atomic message returns true when a message is fetched. In that case, OutBuffer contains the message.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss