FNetworkServerNode

Create, Bind, Listen, Accept sequence.

Windows
MacOS
Linux

Inheritance Hierarchy

FNetworkNode

FNetworkServerNode

References

Module

DatasmithDispatcher

Header

/Engine/Plugins/Enterprise/DatasmithCADImporter/Source/DatasmithDispatcher/Public/DatasmithDispatcherNetworking.h

Include

#include "DatasmithDispatcherNetworking.h"

Syntax

class FNetworkServerNode : public DatasmithDispatcher::FNetworkNode

Remarks

Create, Bind, Listen, Accept sequence.

Constructors

Name Description

Public function

FNetworkServerNode()

Destructors

Name Description

Public function

~FNetworkServerNode()

Functions

Name Description

Public function

bool

 

Accept

(
    const FString& Description,
    double Timeout_s
)

Public function

int32

 

GetListeningPort()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss