FDatasmithFBXSceneNode::GetWorldTransform

Get node transform in world coordinate system.

Windows
MacOS
Linux

References

Module

DatasmithFBXTranslator

Header

/Engine/Plugins/Enterprise/DatasmithFBXImporter/Source/DatasmithFBXTranslator/Public/DatasmithFBXScene.h

Include

#include "DatasmithFBXScene.h"

Source

/Engine/Plugins/Enterprise/DatasmithFBXImporter/Source/DatasmithFBXTranslator/Private/DatasmithFBXScene.cpp

Syntax

FTransform GetWorldTransform() const

Remarks

Get node transform in world coordinate system.

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