FDatasmithFBXSceneProcessor::SplitCameraNodes

Split camera nodes into a parent that is a simple actor and a child camera actor.

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References

Module

DatasmithFBXTranslator

Header

/Engine/Plugins/Enterprise/DatasmithFBXImporter/Source/DatasmithFBXTranslator/Public/DatasmithFBXSceneProcessor.h

Include

#include "DatasmithFBXSceneProcessor.h"

Syntax

void SplitCameraNodes()

Remarks

Split camera nodes into a parent that is a simple actor and a child camera actor. This because VRED has the convention that cameras shoot toward -Z, while they shoot toward +X in Unreal. Since we also can animate those camera nodes (needing a BP_VREDAnimNode), we need to split these camera nodes

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