Module |
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Header |
/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/DatasmithActorImporter.h |
Include |
#include "DatasmithActorImporter.h" |
class FDatasmithActorImporter
Name | Description | ||
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AActor * |
ImportActor ( |
Imports an actor of class ActorClass based on ActorElement |
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AActor * |
ImportBaseActor ( |
Spawns an actor with a SceneComponent |
|
USceneCompon... |
ImportBaseActorAsComponent ( |
Spawns an actor with a SceneComponent |
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AActor * |
ImportCameraActor ( |
Spawns a cine camera actor |
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AActor * |
ImportCustomActor ( |
Spawns an actor with a class defined by the CustomActorElement class name |
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AActor * |
ImportEnvironment ( |
Spawns a cine camera actor |
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AActor * |
ImportHierarchicalInstancedStaticMeshAsActor ( |
Spawns an actor with a hierarchical instanced static mesh component |
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UHierarchica... |
ImportHierarchicalInstancedStaticMeshComponent ( |
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AActor * |
ImportLandscapeActor ( |
Spawns a landscape actor |
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AActor * |
ImportLightActor ( |
Spawns a light actor. The light class depends on the LightActorElement type. |
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USceneCompon... |
ImportSceneComponent ( |
Imports a scene component of class ComponentClass based on ActorElement Will add the component as an instance component of Outer if Outer is an Actor |
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AStaticMeshA... |
ImportStaticMeshActor ( |
Spawns a static mesh actor |
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UStaticMeshC... |
ImportStaticMeshComponent ( |
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OverrideStaticMeshActorMaterial ( |
Sets the materials on a static mesh actor to override the ones from the static mesh |
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OverrideStaticMeshActorMaterials ( |
Sets the materials on a static mesh actor to override the ones from the static mesh |
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ParseCsvLayers ( |
Parse Layer names to a Set of FNames |
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SetupActorProperties ( |
Handle Actor common properties (Layers, Tags) |
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SetupHierarchicalInstancedStaticMeshComponent ( |
Sets the properties of a hierarchical instanced static mesh component based on the HierarchicalInstancedStatictMeshActorElement values |
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SetupSceneComponent ( |
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SetupStaticMeshComponent ( |
Sets the properties of a static mesh component based on the MeshActorElement values |