Module |
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Header |
/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/DatasmithImportContext.h |
Include |
#include "DatasmithImportContext.h" |
struct FDatasmithAssetsImportContext
Name | Description | ||
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LevelSequencesFinalPackage |
Package where new level sequences will be stored |
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LevelSequencesImportPackage |
Package where the level sequences are stored until they are finalized |
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LevelVariantSetsFinalPackage |
Package where new level sequences will be stored |
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LevelVariantSetsImportPackage |
Package where the level variant sets are stored until they are finalized |
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LightPackage |
Package where new lights will be stored |
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MasterMaterialNameProvider |
Ensures uniqueness of the name of the materials being imported in the master material package |
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MasterMaterialsImportPackage |
Package where the master/parent materials are stored until they are finalized |
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MaterialFunctionNameProvider |
Ensures uniqueness of the name of the material functions being imported in the material function material package |
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MaterialFunctionsImportPackage |
Package where the material functions are stored until they are finalized |
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MaterialNameProvider |
Ensures uniqueness of the name of the materials being imported |
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MaterialsFinalPackage |
Package where new materials will be stored |
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MaterialsImportPackage |
Package where the materials are stored until they are finalized |
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MaterialsRequirements |
Map of requirements on mesh building for each material |
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ParentContext |
The parent context that this context is a part of |
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RootFolderPath |
Root folder path, used to derive the other paths |
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StaticMeshesFinalPackage |
Package where new static meshes will be stored |
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StaticMeshesImportPackage |
Package where the static meshes are stored until they are finalized |
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StaticMeshNameProvider |
Ensures uniqueness of the name of the static meshes being imported |
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TextureNameProvider |
Ensures uniqueness of the name of the textures being imported |
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TexturesFinalPackage |
Package where new textures will be stored |
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TexturesImportPackage |
Package where the textures are stored until they are finalized |
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TransientFolderPath |
Transient folder path, used to derive the other transient paths |
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VirtualTexturesToConvert |
Set of virtual textures that needs to be converted back to non-virtual texture because not all feature support them yet. |
Name | Description | |
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FDatasmithAssetsImportContext ( |