FDatasmithImportFactoryCreateFileResult

Windows
MacOS
Linux

References

Module

DatasmithImporter

Header

/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/DatasmithBlueprintLibrary.h

Include

#include "DatasmithBlueprintLibrary.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDatasmithImportFactoryCreateFileResult

Variables

Name Description

Public variable UProperty Category BlueprintReadWrite Transient

bool

 

bImportSucceed

Public variable UProperty Category BlueprintReadWrite Transient

TArray< class A...

 

ImportedActors

List of all created actors if user requires to use multiple actors.

Public variable UProperty Category BlueprintReadWrite Transient

UBlueprint *...

 

ImportedBlueprint

Blueprint created if user requires every components of the scene under one blueprint

Public variable UProperty Category BlueprintReadWrite Transient

TArray< class U...

 

ImportedMeshes

Meshes created during the import process

Constructors

Functions

Name Description

Public function

void

 

FillFromImportContext

(
    const FDatasmithImportContext& Imp...
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss