| UObjectBase
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Module |
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Header |
/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUObjectElements.h |
Include |
#include "ObjectElements/DatasmithUObjectElements.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UDatasmithCameraActorElement : public UDatasmithActorElement
Name | Description | ||
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GetDatasmithCameraActorElement() |
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float |
GetFocalLength() |
Get camera focal length in millimeters |
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float |
GetFocusDistance() |
Get camera focus distance in centimeters |
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float |
GetFStop() |
Get camera FStop also known as FNumber |
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GetLookAtActor() |
Get camera look at actor name |
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GetLookAtAllowRoll() |
Get camera look at allow roll state |
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UDatasmithPo... |
GetPostProcess() |
Get camera's postprocess |
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float |
GetSensorAspectRatio() |
Get framebuffer aspect ratio (width/height) |
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float |
GetSensorWidth() |
Get camera sensor width in millimeters |
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SetDatasmithCameraActorElement ( |
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SetFocalLength ( |
Set camera focal length in millimeters |
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SetFocusDistance ( |
Set camera focus distance in centimeters |
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SetFStop ( |
Set camera FStop also known as FNumber |
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SetLookAtActor ( |
Set camera look at actor name |
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SetLookAtAllowRoll ( |
Set camera look at allow roll state |
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SetSensorAspectRatio ( |
Set framebuffer aspect ratio (width/height) |
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SetSensorWidth ( |
Set camera sensor width in millimeters |
Name | Description | ||
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GetIDatasmithActorElement() |
Name | Description | ||
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GetIDatasmithElement() |
TODO: They are not covariant because of the TWeakPtr, can't override in child. |
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IsElementValid() |
Is the Element still valid for the Datasmith Scene |