UDatasmithMeshActorElement::GetBoundingBoxSize

Get the Bounding Box of the Actor as a Vector.

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References

Module

DatasmithImporter

Header

/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUObjectElements.h

Include

#include "ObjectElements/DatasmithUObjectElements.h"

Source

/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUObjectElements.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith | Element")
FVector GetBoundingBoxSize() const

Remarks

Get the Bounding Box of the Actor as a Vector. X is Width, Y is Height, Z is Depth. The value will are taken from the MeshElement and are factored by the Actor Scale. Bounding Box size can only be calculated if the Mesh can be found.

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