UDatasmithSceneElementBase::GetAllLightActors

Create an array with all the LightActor in the Datasmith scene without taking into account the hierarchy.

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References

Module

DatasmithImporter

Header

/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUSceneElement.h

Include

#include "ObjectElements/DatasmithUSceneElement.h"

Source

/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUSceneElement.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith | Scene")
TArray< UDatasmithLightActorElement * > GetAllLightActors()

Remarks

Create an array with all the LightActor in the Datasmith scene without taking into account the hierarchy. Use RemoveLightActor to modify the Datasmith scene.

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