UDatasmithSceneElementBase::GetUsePhysicalSky

Physical Sky could be generated in a large amount of modes, like material, lights etc that's why it has been added as static, just enable it and it is done.

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References

Module

DatasmithImporter

Header

/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUSceneElement.h

Include

#include "ObjectElements/DatasmithUSceneElement.h"

Source

/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUSceneElement.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith | Scene")
bool GetUsePhysicalSky() const

Remarks

Physical Sky could be generated in a large amount of modes, like material, lights etc that's why it has been added as static, just enable it and it is done. Notice that if a HDRI environment is used this gets disabled.

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