Module |
|
Header |
/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/DatasmithBlueprintLibrary.h |
Include |
#include "DatasmithBlueprintLibrary.h" |
Source |
/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/DatasmithBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Datasmith")
static UDatasmithSceneElement * GetExistingDatasmithScene
(
const FString & AssetPath
)
Open an existing DatasmithScene asset file from disk.
The opened DatasmithScene, that can be modified and can be reimported.
Parameter |
Description |
---|---|
AssetPath |
Path of the DFatasmithScene asset (eg. "/Game/MyAsset") |