Module |
|
Header |
/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/DatasmithBlueprintLibrary.h |
Include |
#include "DatasmithBlueprintLibrary.h" |
Source |
/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/DatasmithBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith | Scene")
FDatasmithImportFactoryCreateFileResult ImportScene
(
const FString & DestinationFolder
)
Import a Datasmith Scene created with ConstructDatasmithSceneFromFile.
A structure that contains the created actor or the blueprint actor depending of the options specified at the import.
Parameter |
Description |
---|---|
DestinationFolder |
Destination of where you want the asset to be imported. ie: /Game/MyFolder1 |