UDatasmithStaticMeshBlueprintLibrary

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UBlueprintFunctionLibrary

UDatasmithStaticMeshBlueprintLibrary

References

Module

DatasmithImporter

Header

/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/DatasmithBlueprintLibrary.h

Include

#include "DatasmithBlueprintLibrary.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, Meta=(ScriptName="DatasmithStaticMeshLibrary"))
class UDatasmithStaticMeshBlueprintLibrary : public UBlueprintFunctionLibrary

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category

void

 

ComputeLightmapResolution

(
    const TArray< UObject* >& Obj...,
    bool bApplyChanges,
    float IdealRatio
)

Sets the proper lightmap resolution to get the desired lightmap density ratio

Public function Static UFunction BlueprintCallable, Category

void

 

SetupStaticLighting

(
    const TArray< UObject* >& Obj...,
    bool bApplyChanges,
    bool bGenerateLightmapUVs,
    float LightmapResolutionIdealRatio
)

Setup the Lightmap UVs settings to enable or disable the lightmap generation on the static meshes found in the Assets list

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