UDatasmithRemoteEndpointComponent

Automatically register/unregister an RemoteImportAnchor while in play Accept a RemoteImport command to load a file by path

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Inheritance Hierarchy

References

Module

DatasmithRemoteImport

Header

/Engine/Plugins/Importers/Experimental/RemoteImport/Source/DatasmithRemoteImport/Public/DatasmithRemoteEndpointComponent.h

Include

#include "DatasmithRemoteEndpointComponent.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Meta=(BlueprintSpawnableComponent, Experimental))
class UDatasmithRemoteEndpointComponent : public USceneComponent

Remarks

Automatically register/unregister an RemoteImportAnchor while in play Accept a RemoteImport command to load a file by path

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FString

 

Name

Name that will be exposed to the RemoteImport system

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

BeginPlay()

Begins Play for the component.

Public function Virtual

void

 

EndPlay

(
    const EEndPlayReason::Type EndPlayR...
)

Ends gameplay for this component.

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