Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h |
Include |
#include "Blueprints/IDisplayClusterBlueprintAPI.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Emit cluster event"),
Category="DisplayCluster|Cluster")
void EmitClusterEvent
(
const FDisplayClusterClusterEvent & Event,
bool MasterOnly
)
Returns amount of nodes in cluster.