Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h |
Include |
#include "Blueprints/IDisplayClusterBlueprintAPI.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Get local viewports"),
Category="DisplayCluster|Config")
void GetLocalViewports
(
bool IsRTT,
TArray< FString > & ViewportIDs,
TArray< FString > & ViewportTypes,
TArray< FIntPoint > & ViewportLocations,
TArray< FIntPoint > & ViewportSizes
)
Config API.