IDisplayClusterBlueprintAPI::GetLocalViewports

Config API.

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h

Include

#include "Blueprints/IDisplayClusterBlueprintAPI.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Get local viewports"),
          Category="DisplayCluster|Config")
void GetLocalViewports
(
    bool IsRTT,
    TArray< FString > & ViewportIDs,
    TArray< FString > & ViewportTypes,
    TArray< FIntPoint > & ViewportLocations,
    TArray< FIntPoint > & ViewportSizes
)

Remarks

Config API.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss