IDisplayClusterBlueprintAPI::GetNodeId

Returns node name of the current application instance.

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h

Include

#include "Blueprints/IDisplayClusterBlueprintAPI.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Get node ID"), Category="DisplayCluster|Cluster")
FString GetNodeId()

Remarks

Returns node name of the current application instance.

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