IDisplayClusterBlueprintAPI::IsButtonPressed

Return whether VRPN button is pressed at specified device and channel.

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h

Include

#include "Blueprints/IDisplayClusterBlueprintAPI.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Is VRPN button pressed"),
          Category="DisplayCluster|Input")
void IsButtonPressed
(
    const FString & DeviceId,
    uint8 DeviceChannel,
    bool & CurPressed,
    bool & IsChannelAvailable
)

Remarks

Return whether VRPN button is pressed at specified device and channel.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss