IDisplayClusterBlueprintAPI::IsButtonPressed
Return whether VRPN button is pressed at specified device and channel.
Module
|
DisplayCluster
|
Header
|
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h
|
Include
|
#include "Blueprints/IDisplayClusterBlueprintAPI.h"
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Is VRPN button pressed"),
Category="DisplayCluster|Input")
void IsButtonPressed
(
const FString & DeviceId,
uint8 DeviceChannel,
bool & CurPressed,
bool & IsChannelAvailable
)
Return whether VRPN button is pressed at specified device and channel.
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