Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h |
Include |
#include "Blueprints/IDisplayClusterBlueprintAPI.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Set start post processing settings for viewport"),
Category="DisplayCluster|Render")
void SetStartPostProcessingSettings
(
const FString & ViewportID,
const FPostProcessSettings & StartPostProcessingSettings
)