IDisplayClusterBlueprintAPI::SetStartPostProcessingSettings

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h

Include

#include "Blueprints/IDisplayClusterBlueprintAPI.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Set start post processing settings for viewport"),
          Category="DisplayCluster|Render")
void SetStartPostProcessingSettings
(
    const FString & ViewportID,
    const FPostProcessSettings & StartPostProcessingSettings
)

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