IDisplayClusterBlueprintAPI::WasButtonPressed

Return whether VRPN button was released at specified device and channel.

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h

Include

#include "Blueprints/IDisplayClusterBlueprintAPI.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Was VRPN button pressed"),
          Category="DisplayCluster|Input")
void WasButtonPressed
(
    const FString & DeviceId,
    uint8 DeviceChannel,
    bool & WasPressed,
    bool & IsChannelAvailable
)

Remarks

Return whether VRPN button was released at specified device and channel.

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