Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/IDisplayClusterBlueprintAPI.h |
Include |
#include "Blueprints/IDisplayClusterBlueprintAPI.h" |
class IDisplayClusterBlueprintAPI
Blueprint API interface
Name | Description | ||
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AddClusterEventListener |
Returns amount of nodes in cluster. |
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EmitClusterEvent ( |
Returns amount of nodes in cluster. |
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GetAllCameras() |
Cameras. |
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GetAllNodes() |
Returns array of all nodes references by its id name. |
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GetAllScreens() |
Returns array of all screen references. |
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GetAxis |
Axes. |
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GetAxisDeviceAmount() |
Input API /////////////////////////////////////////////////////////////////////////////////////////// Device information. |
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GetAxisDeviceIds |
Return array of names of all VRPN axis devices. |
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GetBufferRatio ( |
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GetButtonDeviceAmount() |
Return amount of VRPN button devices. |
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GetButtonDeviceIds |
Return array of names of all VRPN button devices. |
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GetButtonState |
Buttons. |
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UDisplayClus... |
GetCameraById ( |
Returns camera component with specified ID. |
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GetCamerasAmount() |
Returns amount of cameras. |
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UDisplayClus... |
GetDefaultCamera() |
Returns default camera component. |
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GetEyesSwap ( |
Get Swap eye rendering state. |
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float |
GetInterpupillaryDistance ( |
Render/Camera API. |
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GetLocalViewports |
Config API. |
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UDisplayClus... |
GetNodeById ( |
Nodes. |
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GetNodeId() |
Returns node name of the current application instance. |
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GetNodesAmount() |
Returns amount of nodes in cluster. |
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EDisplayClus... |
GetOperationMode() |
Return current operation mode. |
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ADisplayClus... |
GetRootActor() |
Game API. |
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UDisplayClus... |
GetRootComponent() |
Returns DisplayCluster root component. |
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UDisplayClus... |
GetScreenById ( |
Screens. |
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GetScreensAmount() |
Returns amount of screens defined in configuration file. |
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GetTrackerDeviceAmount() |
Return amount of VRPN tracker devices. |
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GetTrackerDeviceIds |
Return array of names of all VRPN tracker devices. |
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GetTrackerLocation |
Trackers. |
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GetTrackerQuat |
Return tracker quaternion values at specified device and channel. |
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GetViewportRect |
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IsButtonPressed |
Return whether VRPN button is pressed at specified device and channel. |
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IsButtonReleased |
Return whether VRPN button is released at specified device and channel. |
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IsCluster() |
Whether application is in cluster mode or not. |
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IsMaster() |
Cluster API. |
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IsModuleInitialized() |
DisplayCluster module API. |
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IsSlave() |
Return if current node is not a master computer in cluster. |
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IsStandalone() |
Whether application is in standalone mode or not. |
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RemoveClusterEventListener |
Returns amount of nodes in cluster. |
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SetBufferRatio ( |
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SetDefaultCameraById ( |
Sets default camera component specified by ID. |
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SetEyesSwap |
Swap eye rendering. |
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SetFinalPostProcessingSettings ( |
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SetInterpupillaryDistance ( |
Set eye interpupillary distance (eye separation) for stereoscopic rendering. |
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SetOverridePostProcessingSettings ( |
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SetStartPostProcessingSettings ( |
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SetViewportCamera |
Render API. |
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ToggleEyesSwap ( |
Toggle current eye swap state. |
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WasButtonPressed |
Return whether VRPN button was released at specified device and channel. |
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WasButtonReleased |
Return whether VRPN button was released at specified device and channel. |