FDisplayClusterClusterEvent

Cluster event.

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Cluster/DisplayClusterClusterEvent.h

Include

#include "Cluster/DisplayClusterClusterEvent.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDisplayClusterClusterEvent

Remarks

Cluster event.

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FString

 

Category

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FString

 

Name

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TMap< FString, ...

 

Parameters

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FString

 

Type

Functions

Name Description

Public function

bool

 

DeserializeFromString

(
    const FString& Arch
)

Public function Const

FString

 

SerializeToString()

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